

Shield Trooperĭescription: The second progression option from Striker. Features new weapons while focusing on defense. Greatly improves HP and melee attack. Notes: Samurai Gunner branches into the level 4 class, Duelist. "Well balanced and suited for beginners." Samurai Gunnerĭescription: One progression option from Striker. A mix of offensive and defensive Arts. Provides bonuses to HP and melee attack. Note: Upon reaching level 10, Enforcer branches out into two level 3 classes: Psycorruptor and Blast Fencer. "Tricky to master and suited for professionals."

Enforcerĭescription: "Choose this route if you want to provide support from afar." Offers Ranged Arts. Provides bonuses to ranged power and potential. Note: Upon reaching Rank 10, Commando branches out into two different level 3 classes: Winged Viper and Partisan Eagle. Provides bonuses to melee accuracy, ranged accuracy, and evasion.

Commandoĭescription: "Choose this route if you want to rack up damage." Focuses on skillful application of damage buffs. Note: Upon reaching Rank 10, Striker branches out into two different level 3 classes: Samurai Gunner and Shield Trooper. " Choose this route if you want to go in guns blazing." Mixes offensive and defensive Arts. 2. Strikerĭescription: Branch of Drifter class. Note: Upon reaching Rank 10, Drifter branches out into 3 different level two classes: Striker, Commando, and Enforcer. Drifterĭescription: Starting class offering a balanced variety of Arts but no stat bonuses or skills. This guide does not include the sixteen additional arts unlocked via affinity quests. Keep in mind that weapons start out tied to specific classes, but only until players completely master the respective class. You can use weapons with any class once its initial respective class is mastered.Įach Art is followed by the equipable weapon and the class rank necessary to unlock it. A note for further class progression/change.Standard weapons, one long-ranged and one melee.
